| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 184 if ( m_SkeletalModel->IsVisible() ) in SwapVisible() 205 SmModel::IsVisible() in IsVisible() function in __anon0ab8b7d40111::SmModel 208 return m_SkeletalModel->IsVisible(); in IsVisible() 298 if ( !this->IsVisible() ) return; in SetAnimationFrame() 333 if ( !this->IsVisible() ) return ret; in AddAnimationFrame()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Drawer.cpp | 42 pLayout->GetRootPane()->IsVisible() == false ) return; in Draw() 55 if ( pPane->IsVisible() ) in Draw()
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| D | lyt_Pane.cpp | 570 if (! IsVisible() && ! drawInfo.IsInvisiblePaneCalculateMtx()) in CalculateMtx() 696 if (! IsVisible()) in Draw() 740 if ( IsVisible() in Animate() 764 if ( IsVisible() in AnimateSelf()
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| D | lyt_DrawerUniform.cpp | 385 if ( child->IsVisible() ) in MakeUniformData()
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| D | lyt_Util.cpp | 124 if (! pPane->IsVisible()) in FindHitPane()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Model.h | 173 bool IsVisible(const nw::gfx::Model* model) in IsVisible() function 175 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible() 555 bool IsVisible() const { return m_Visible; } in IsVisible() function 572 return mesh.IsVisible(); in IsMeshVisible() 579 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible() 646 SetVisible(ResStaticCast<ResModel>(resource).IsVisible()); in Model()
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| D | gfx_ISceneUpdater.h | 65 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function
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| D | gfx_SceneUpdateHelper.h | 93 if (!m_IsVisibleModel->IsVisible(model)) { return; } in operator()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmModel.h | 74 bool IsVisible();
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| D | SmParticle.h | 92 bool IsVisible() in IsVisible() function
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Model.cpp | 416 m_OriginalVisibility = resModel.IsVisible(); in CreateResMeshes() 430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes() 477 … m_MeshNodeOriginalVisibilities.PushBackFast(resModel.GetMeshNodeVisibilities(i).IsVisible()); in CreateResMeshNodeVisibilities()
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| D | gfx_RenderContext.cpp | 899 if (!indexStream.IsVisible()) { continue; } in RenderPrimitive()
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| D | gfx_ParticleSet.cpp | 3024 if (!model->IsVisible() || !meshVisible) in UpdateParticles()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 568 if (!(*model)->IsVisible()) in SubmitView() 597 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon975f14680111::IsMaterialDefaultModelFunctor 60 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon975f14680111::IsMaterialChangeModelFunctor
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 659 if (!(*model)->IsVisible()) { continue; } in SubmitView() 694 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 616 if (!resModel.IsVisible()) { in SubmitView() 645 if ((*model)->IsVisible()) in RenderScene()
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Pane.h | 1320 bool IsVisible() const in IsVisible() function
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon627cf2460111::IsShadowCasterModelFunctor
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 50 virtual bool IsVisible(const nw::gfx::Model* model) in IsVisible() function in __anon6e4271080111::IsShadowCasterModelFunctor
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