Searched refs:IsFinished (Results 1 – 7 of 7) sorted by relevance
98 if ( IsFinished() ) return m_Target; in GetValue()124 bool IsFinished() const { return m_Counter >= m_Frame; } in IsFinished() function137 if ( IsFinished() ) return static_cast<CountType>( 0 ); in GetRemainingCount()
79 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
173 if ( ! m_AuxUserVolume[ i ].IsFinished() )178 if ( ! m_AuxFadeVolume[ i ].IsFinished() )181 if ( m_AuxFadeVolume[ i ].IsFinished() )200 if ( ! m_MasterVolume.IsFinished() ) {205 if ( ! m_VolumeForReset.IsFinished() ) {
140 if ( ! m_AuxUserVolume[ i ].IsFinished() )145 if ( ! m_AuxFadeVolume[ i ].IsFinished() )148 if ( m_AuxFadeVolume[ i ].IsFinished() )174 if ( ! m_MasterVolume.IsFinished() ) {179 if ( ! m_VolumeForReset.IsFinished() ) {
151 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()199 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()212 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()229 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()
495 if ( m_FadeOutFlag && m_FadeVolume.IsFinished() ) in Update()520 if ( m_PauseFadeVolume.IsFinished() ) in Update()534 if ( m_PauseFadeVolume.IsFinished() ) in Update()
888 bool IsFinished() const { return m_IsFinished; } in IsFinished() function