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Searched refs:IsButtonPress (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp208 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_A ) ) in OnUpdatePad()
213 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_X ) ) in OnUpdatePad()
230 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_UP ) ) in OnUpdatePad()
234 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_DOWN ) ) in OnUpdatePad()
238 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_LEFT ) ) in OnUpdatePad()
242 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_RIGHT ) ) in OnUpdatePad()
247 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_L ) || in OnUpdatePad()
248 pad.IsButtonPress( nw::demo::Pad::BUTTON_R ) ) in OnUpdatePad()
251 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_L ) ) in OnUpdatePad()
255 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_R ) ) in OnUpdatePad()
/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp171 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_LEFT ) ) in OnUpdatePad()
177 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_RIGHT ) ) in OnUpdatePad()
185 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_UP ) ) in OnUpdatePad()
191 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_DOWN ) ) in OnUpdatePad()
/NW4C-2.0.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp157 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_A ) ) in OnUpdatePad()
163 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_X ) ) in OnUpdatePad()
169 if ( pad.IsButtonPress( nw::demo::Pad::BUTTON_Y ) ) in OnUpdatePad()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Pad.cpp109 Pad::IsButtonPress( Button button ) const in IsButtonPress() function in nw::demo::Pad
111 return m_PadButton.IsButtonPress( button ); in IsButtonPress()
Ddemo_CameraController.cpp204 if ( pad->IsButtonPress(nw::demo::Pad::BUTTON_X) ) in Update()
212 if ( pad->IsButtonPress(nw::demo::Pad::BUTTON_A) ) in Update()
217 else if ( pad->IsButtonPress(nw::demo::Pad::BUTTON_B) ) in Update()
230 else if ( pad->IsButtonPress(nw::demo::Pad::BUTTON_Y) ) in Update()
/NW4C-2.0.3/include/nw/demo/
Ddemo_DebugUtility.h119 …return s_IsForceCpuProfilingMode || nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::B… in IsCpuProfilingMode()
717 nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_UP) && in Continue()
718 nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT) && in Continue()
719 nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_DOWN) && in Continue()
720 nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_LEFT); in Continue()
Ddemo_PadButton.h59 bool IsButtonPress( u32 buttonBit ) const { return ( m_ButtonPress & buttonBit ) != 0; } in IsButtonPress() function
Ddemo_Pad.h91 bool IsButtonPress( Button button ) const;
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp422 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateBlender()
427 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateBlender()
449 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in UpdateBlender()
454 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_DOWN)) in UpdateBlender()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp354 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in UpdateParticleMissileDemo()
363 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in UpdateParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp300 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_LEFT)) in ChangeSpeed()
304 if (pad->IsButtonPress(nw::demo::Pad::BUTTON_RIGHT)) in ChangeSpeed()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp663 if (nw::demo::PadFactory::GetPad()->IsButtonPress(nw::demo::Pad::BUTTON_UP)) in ControlModels()