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Searched refs:IsAvailable (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFileReader.h35 bool IsAvailable() const { return m_pAnimEventTable != NULL; } in IsAvailable() function
39 if ( IsAvailable() ) in GetFrameSize()
48 if ( IsAvailable() ) in GetEventCount()
57 if ( IsAvailable() ) in GetAnimEvent()
Dsnd_StreamSoundFileReader.h42 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
67 if ( IsAvailable() ) in GetSeekBlockOffset()
76 if ( IsAvailable() ) in GetDataBlockOffset()
Dsnd_AnimSoundImpl.h74 bool IsAvailable() const { return m_Reader.IsAvailable(); } in IsAvailable() function
89 int GetLoopCount() const { return IsAvailable() ? m_LoopCounter : 0; } in GetLoopCount()
90 f32 GetCurrentFrame() const { return IsAvailable() ? m_CurrentFrame : 0.0f; } in GetCurrentFrame()
Dsnd_AnimSound.h346 bool IsAvailable() const { return m_Impl.IsAvailable(); } in IsAvailable() function
Dsnd_SequenceSoundFileReader.h33 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_WaveArchiveFileReader.h37 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_WaveSoundFileReader.h37 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_HardwareChannel.h131 bool IsAvailable() const { return m_pVpb != NULL; } in IsAvailable() function
Dsnd_SoundArchiveLoader.h101 bool IsAvailable() const;
Dsnd_SoundArchivePlayer.h264 bool IsAvailable() const;
Dsnd_SoundArchive.h480 bool IsAvailable() const;
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_StreamSoundFileLoader.cpp97 if ( ! m_Reader.IsAvailable() ) return 0; in GetTrackCount()
112 if ( ! m_Reader.IsAvailable() ) return 0; in GetChannelCount()
127 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamInfo()
144 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamTrackInfo()
165 if ( ! m_Reader.IsAvailable() ) return false; in ReadDspAdpcmChannelInfo()
183 if ( ! m_Reader.IsAvailable() ) return false; in ReadAdpcBlockData()
Dsnd_HardwareChannel.cpp131 if ( ! IsAvailable() ) return; in SetLoopStart()
144 if ( ! IsAvailable() ) return; in SetLoopEnd()
158 if ( ! IsAvailable() ) { return false; } in IsDataAddressCovered()
Dsnd_HardwareChannelManager.cpp78 if ( channel.IsAvailable() ) in Finalize()
98 if ( channel.IsAvailable() ) in Finalize()
Dsnd_SoundArchivePlayer.cpp89 bool SoundArchivePlayer::IsAvailable() const in IsAvailable() function in nw::snd::SoundArchivePlayer
95 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
774 if ( ! IsAvailable() ) in detail_SetupSoundImpl()
1638 if ( ! m_pSoundArchivePlayer.IsAvailable() ) return NULL; in NoteOn()
1675 if ( ! m_pSoundArchivePlayer.IsAvailable() ) { in GetWaveSoundData()
Dsnd_SoundArchiveLoader.cpp125 bool SoundArchiveLoader::IsAvailable() const in IsAvailable() function in nw::snd::internal::SoundArchiveLoader
131 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
148 if ( ! IsAvailable() ) in LoadData()
1198 if ( ! IsAvailable() ) in IsDataLoaded()
Dsnd_SoundArchive.cpp67 bool SoundArchive::IsAvailable() const in IsAvailable() function in nw::snd::SoundArchive
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi152 if ( ! IsAvailable() ) return;
197 if ( IsAvailable() )
205 if ( IsAvailable() )
213 if ( ! IsAvailable() ) return;
227 if ( ! IsAvailable() ) return;
241 if ( ! IsAvailable() ) return;
253 if ( ! IsAvailable() ) return;
265 if ( ! IsAvailable() ) return;
283 if ( ! IsAvailable() ) return;
327 if ( ! IsAvailable() ) return;
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Dsnd_HardwareChannelManagerAX.cppi59 if ( pChannel->IsAvailable() )
/NW4C-2.0.3/include/nw/io/
Dio_IOStream.h232 bool IsAvailable() const { return mAvailable; } in IsAvailable() function
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp298 if ( m_ArchivePlayer.IsAvailable() ) in CloseSoundArchive()
305 if ( m_DataManager.IsAvailable() ) in CloseSoundArchive()