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Searched refs:InvalidateData (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_DisposeCallback.h35 virtual void InvalidateData( const void* start, const void* end ) = 0;
Dsnd_PlayerHeapDataManager.h45 virtual void InvalidateData( const void* start, const void* end );
Dsnd_SoundDataManager.h191 virtual void InvalidateData( const void* start, const void* end );
Dsnd_WaveSoundPlayer.h151 virtual void InvalidateData( const void* start, const void* end );
Dsnd_SequenceSoundPlayer.h241 virtual void InvalidateData( const void* start, const void* end );
Dsnd_Channel.h206 virtual void InvalidateData( const void* start, const void* end );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_DisposeCallbackManager.cpp125 curItr->InvalidateData( start, end ); in Dispose()
Dsnd_PlayerHeapDataManager.cpp78 void PlayerHeapDataManager::InvalidateData( const void* /*start*/, const void* /*end*/ ) in InvalidateData() function in nw::snd::internal::PlayerHeapDataManager
Dsnd_SoundDataManager.cpp139 void SoundDataManager::InvalidateData( const void* start, const void* end ) in InvalidateData() function in nw::snd::SoundDataManager
Dsnd_WaveSoundPlayer.cpp239 void WaveSoundPlayer::InvalidateData( const void* start, const void* end ) in InvalidateData() function in nw::snd::internal::driver::WaveSoundPlayer
Dsnd_SequenceSoundPlayer.cpp580 void SequenceSoundPlayer::InvalidateData( const void* start, const void* end ) in InvalidateData() function in nw::snd::internal::driver::SequenceSoundPlayer
Dsnd_Channel.cpp688 void Channel::Disposer::InvalidateData( const void* start, const void* end ) in InvalidateData() function in nw::snd::internal::driver::Channel::Disposer