Searched refs:Identity (Results 1 – 19 of 19) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_StandardSkeleton.cpp | 53 poseWorldTransforms.PushBackFast(nw::gfx::CalculatedTransform::Identity()); in Create() 54 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create() 55 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
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| D | gfx_SkeletonUpdater.cpp | 99 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 100 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld() 144 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 145 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld() 188 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateWorld() 189 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateWorld()
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| D | gfx_TransformNode.cpp | 39 m_InverseWorldMatrix(math::MTX34::Identity()), in TransformNode() 165 m_InverseWorldMatrix = math::MTX34::Identity(); in InverseWorldMatrix() 198 parentWorldTransform = &CalculatedTransform::Identity(); in UpdateTransform() 199 parentLocalTransform = &CalculatedTransform::Identity(); in UpdateTransform()
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| D | gfx_Camera.cpp | 51 m_ViewMatrix(math::MTX34::Identity()), in Camera() 52 m_InverseViewMatrix(math::MTX34::Identity()), in Camera() 53 m_ProjectionMatrix(math::MTX44::Identity()), in Camera() 54 m_InverseProjectionMatrix(math::MTX44::Identity()), in Camera() 55 m_TextureProjectionMatrix(math::MTX34::Identity()), in Camera() 263 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create() 604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix() 609 this->m_InverseViewMatrix = math::MTX34::Identity(); in UpdateCameraMatrix() 616 this->m_InverseProjectionMatrix = math::MTX44::Identity(); in UpdateCameraMatrix()
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| D | gfx_AmbientLight.cpp | 168 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 169 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
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| D | gfx_VertexLight.cpp | 187 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
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| D | gfx_MaterialState.cpp | 422 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators() 431 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
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| D | gfx_RenderContext.cpp | 325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel() 354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()
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| D | gfx_FragmentLight.cpp | 248 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()
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| D | gfx_Fog.cpp | 172 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneNode.h | 370 return nw::math::MTX34::Identity(); in TrackbackWorldMatrix() 382 return CalculatedTransform::Identity(); in TrackbackWorldTransform() 394 return CalculatedTransform::Identity(); in TrackbackLocalTransform()
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| D | gfx_ParticleSet.h | 349 return nw::math::MTX34::Identity(); in WorldMatrix() 363 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
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| D | gfx_CalculatedTransform.h | 119 static const CalculatedTransform& Identity() in Identity() function 142 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform() 150 : m_TransformMatrix(math::MTX34::Identity()), in CalculatedTransform()
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| D | gfx_Model.h | 637 m_ModelViewMatrix(math::MTX34::Identity()), in Model() 638 m_NormalMatrix(math::MTX34::Identity()), in Model()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 76 m_ProjectionMatrix.Identity(); in SmOgl() 77 m_ViewMatrix.Identity(); in SmOgl()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 466 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 467 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 511 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 512 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 508 nw::gfx::CalculatedTransform::Identity(), in UpdateNode() 509 nw::gfx::CalculatedTransform::Identity()); in UpdateNode()
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