Searched refs:GetSkeleton (Results 1 – 20 of 20) sorted by relevance
59 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()148 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()218 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
188 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel()
536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
338 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel()
88 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()100 skeletalModel->GetSkeleton(), in operator()105 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
219 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()285 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton() function288 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton() function
184 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
577 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()580 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()583 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()658 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()662 (*model)->GetSkeleton(), in SubmitView()666 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
196 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()696 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()727 …s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()738 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()823 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()
225 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()424 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain()
246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()398 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()492 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
535 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
236 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
341 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
494 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
501 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()