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Searched refs:GetSkeleton (Results 1 – 20 of 20) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp59 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()
148 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()
218 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()
223 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
Dgfx_SceneUpdater.cpp188 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel()
Dgfx_MeshRenderer.cpp536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
Dgfx_RenderContext.cpp338 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h88 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
100 skeletalModel->GetSkeleton(), in operator()
105 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
Dgfx_SkeletalModel.h219 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()
285 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton() function
288 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton() function
Dgfx_RenderQueue.h184 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp577 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()
580 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()
583 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()
658 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()
662 (*model)->GetSkeleton(), in SubmitView()
666 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp196 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()
696 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()
727 …s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()
738 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()
823 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp225 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()
424 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain()
DGfxCtrl.cpp246 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
398 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
492 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h535 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp227 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp242 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp236 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp341 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp278 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp494 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp501 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()