| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Picture.h | 236 using Base::GetMaterial; 259 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Window.h | 225 using Base::GetMaterial; 257 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_TextBox.h | 714 using Base::GetMaterial; 737 virtual Material* GetMaterial(u32 idx) const;
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| D | lyt_Pane.h | 811 Material* GetMaterial() const; 842 virtual Material* GetMaterial(u32 idx) const;
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 542 Material* pMaterial = GetMaterial(idx); in FindMaterialByName() 771 Material* pMaterial = GetMaterial(idx); in AnimateSelf() 822 Material* pMaterial = GetMaterial(idx); in UnbindAnimationSelf() 867 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable() 895 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable() 942 Pane::GetMaterial() const in GetMaterial() function in nw::lyt::Pane 946 return GetMaterial(0); in GetMaterial() 961 Pane::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Pane
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| D | lyt_Picture.cpp | 135 Picture::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Picture
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| D | lyt_Animation.cpp | 944 …animMatIdxs[i] = FindAnimContent(pAnimBlock, pTargetPane->GetMaterial(i)->GetName(), ANIMCONTENTTY… in Set() 995 Material *const pMaterial = pTargetPane->GetMaterial(i); in Bind()
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| D | lyt_TextBox.cpp | 208 TextBox::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::TextBox
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| D | lyt_Window.cpp | 859 Window::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Window
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 329 s_EdgeMaterial = model->GetMaterial(0); in BuildResources() 520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial() 533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial() 546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderElement.h | 452 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 548 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 647 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
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| D | gfx_RenderContext.h | 412 Material* GetMaterial() { return this->m_Material; } in GetMaterial() function 417 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial() function
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| D | gfx_Model.h | 435 Material* GetMaterial(int index) in GetMaterial() function 441 const Material* GetMaterial(int index) const in GetMaterial() function 540 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId()
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| D | gfx_RenderQueue.h | 347 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
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| /NW4C-2.0.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 234 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in FindLayoutAnimationLink() 280 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in SetAnimationFrame()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 733 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 743 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() 852 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes() 858 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 863 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 103 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 132 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
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| D | gfx_Model.cpp | 121 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim() 329 m_Materials.PushBackFast(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 681 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources() 792 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() 797 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
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