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Searched refs:GetMaterial (Results 1 – 19 of 19) sorted by relevance

/NW4C-2.0.3/include/nw/lyt/
Dlyt_Picture.h236 using Base::GetMaterial;
259 virtual Material* GetMaterial(u32 idx) const;
Dlyt_Window.h225 using Base::GetMaterial;
257 virtual Material* GetMaterial(u32 idx) const;
Dlyt_TextBox.h714 using Base::GetMaterial;
737 virtual Material* GetMaterial(u32 idx) const;
Dlyt_Pane.h811 Material* GetMaterial() const;
842 virtual Material* GetMaterial(u32 idx) const;
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp542 Material* pMaterial = GetMaterial(idx); in FindMaterialByName()
771 Material* pMaterial = GetMaterial(idx); in AnimateSelf()
822 Material* pMaterial = GetMaterial(idx); in UnbindAnimationSelf()
867 GetMaterial(i)->SetAnimationEnable(pAnimTrans, bEnable); in SetAnimationEnable()
895 GetMaterial(i)->SetAnimationEnable(animRes, bEnable); in SetAnimationEnable()
942 Pane::GetMaterial() const in GetMaterial() function in nw::lyt::Pane
946 return GetMaterial(0); in GetMaterial()
961 Pane::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Pane
Dlyt_Picture.cpp135 Picture::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Picture
Dlyt_Animation.cpp944 …animMatIdxs[i] = FindAnimContent(pAnimBlock, pTargetPane->GetMaterial(i)->GetName(), ANIMCONTENTTY… in Set()
995 Material *const pMaterial = pTargetPane->GetMaterial(i); in Bind()
Dlyt_TextBox.cpp208 TextBox::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::TextBox
Dlyt_Window.cpp859 Window::GetMaterial(u32 idx) const in GetMaterial() function in nw::lyt::Window
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp329 s_EdgeMaterial = model->GetMaterial(0); in BuildResources()
520 …nw::gfx::res::ResMaterial resTorusMaterial = s_BufferTorus->GetMaterial(0)->GetMaterialColorResMat… in ChangeMaterial()
533 …nw::gfx::res::ResMaterial resTorusMaterial = s_TextureTorus->GetMaterial(0)->GetTextureMapperResMa… in ChangeMaterial()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderElement.h452 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
548 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
647 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey()
Dgfx_RenderContext.h412 Material* GetMaterial() { return this->m_Material; } in GetMaterial() function
417 const Material* GetMaterial() const { return this->m_Material; } in GetMaterial() function
Dgfx_Model.h435 Material* GetMaterial(int index) in GetMaterial() function
441 const Material* GetMaterial(int index) const in GetMaterial() function
540 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId()
Dgfx_RenderQueue.h347 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp234 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in FindLayoutAnimationLink()
280 … if (nw::lyt::AnimationLink *const pAnimLink = pPane->GetMaterial(i)->FindAnimationLink(animRes)) in SetAnimationFrame()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp733 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
743 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
852 …nw::gfx::ResFragmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal(… in InitializeScenes()
858 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
863 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp103 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
132 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
Dgfx_Model.cpp121 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim()
329 m_Materials.PushBackFast(m_Description.sharedMaterialModel->GetMaterial(i)); in CreateMaterials()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp681 nw::gfx::Material* material = model->GetMaterial(0); in BuildResources()
792 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
797 nw::gfx::Material* shadowMaterial = s_ShadowDummyModel->GetMaterial(0); in InitializeScenes()