Home
last modified time | relevance | path

Searched refs:GetLightKind (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_VertexLight.h308 virtual u32 GetLightKind() const in GetLightKind() function
310 return GetResVertexLight().GetLightKind(); in GetLightKind()
Dgfx_FragmentLight.h357 virtual u32 GetLightKind() const in GetLightKind() function
359 return GetResFragmentLight().GetLightKind(); in GetLightKind()
Dgfx_Light.h143 virtual u32 GetLightKind() const = 0; //!< :private
Dgfx_AmbientLight.h261 virtual u32 GetLightKind() const in GetLightKind() function
Dgfx_HemiSphereLight.h264 virtual u32 GetLightKind() const in GetLightKind() function
Dgfx_MaterialState.h672 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLighting()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp224 (lightAnim.GetLightKind() == GetLightKind())); in ValidateLightAnimType()
Dgfx_RenderContext.cpp625 s32 lightKind = resLight.GetLightKind(); in ActivateFragmentLight()
774 if (resLight.GetLightKind() == ResVertexLight::KIND_DIRECTIONAL) in ActivateVertexLight()
801 if (resLight.GetLightKind() == ResVertexLight::KIND_SPOT) in ActivateVertexLight()