Searched refs:GetIndex (Results 1 – 8 of 8) sorted by relevance
49 virtual s32 GetIndex(const char* key) const = 0;50 virtual s32 GetIndex(const ResName n ) const = 0;76 s32 GetIndex(const char* key) const { return m_Dic.GetIndex( key ); }77 s32 GetIndex(const ResName n ) const { return m_Dic.GetIndex( n ); }124 s32 idx = this->GetIndex(key);131 s32 idx = this->GetIndex(key);138 s32 GetIndex(const char* key) const;139 s32 GetIndex(const ResName key) const in GetIndex() function142 return this->GetIndex(key.GetName()); in GetIndex()242 s32 GetIndex(const char* s) const in GetIndex() function[all …]
268 return dic.GetIndex( key ); \
184 const int boneIdx = bone.GetIndex(); in CreateSkeletalAnimGroup()218 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()264 const int boneIdx = bone.GetIndex(); in SetupAnimGroup()
118 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()140 fogBinder.index = (*iter).GetIndex(); in ResolveReference()203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
27 ResDicLinear::GetIndex(const char* key) const in GetIndex() function in nw::ut::ResDicLinear
760 animTrans->Animate(it->GetIndex(), this); in AnimateSelf()
1433 animTrans->Animate(it->GetIndex(), this); in Animate()
2973 u16 GetIndex() const in GetIndex() function