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Searched refs:GetId (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSoundHandle.h553 u32 GetId() const in GetId() function
555 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SoundHandle.h622 u32 GetId() const in GetId() function
624 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_StreamSoundHandle.h651 u32 GetId() const in GetId() function
653 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SequenceSoundHandle.h1003 u32 GetId() const in GetId() function
1005 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SoundInstanceManager.h151 lowPrioSound->GetId(), in Alloc()
Dsnd_BasicSound.h331 u32 GetId() const { return m_Id; } in GetId() function
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp144 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
Dsnd_SoundArchivePlayer.cpp1176 loadSeq.itemId = sound->GetId(); in PrepareSequenceSoundImpl()
1366 sound->GetId() in PrepareStreamSoundImpl()
1380 sound->GetId() in PrepareStreamSoundImpl()
1391 lowest->GetId() in PrepareStreamSoundImpl()
1496 loadWsd.itemId = sound->GetId(); in PrepareWaveSoundImpl()