Searched refs:GetBonesCount (Results 1 – 14 of 14) sorted by relevance
91 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()92 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()93 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()95 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()96 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()97 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
84 int GetBonesCount() const { return m_Transforms.Size(); } in GetBonesCount() function89 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()97 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()157 int GetBonesCount() const { return m_Matrices.Size(); } in GetBonesCount() function162 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()170 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()223 int GetBonesCount() const { return m_Resource.GetBonesCount(); } in GetBonesCount() function228 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()238 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
223 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()226 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()48 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()49 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()51 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create()
61 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
429 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()
247 int maxBones = resSkeleton.GetBonesCount(); in CreateModel()
228 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
237 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
241 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
279 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
495 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
502 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()