Home
last modified time | relevance | path

Searched refs:GetBonesCount (Results 1 – 14 of 14) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_StandardSkeleton.h91 …size.Add(sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(), Skeleton::Transfor… in GetMemorySizeInternal()
92 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
93 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
95 size += sizeof(Skeleton::TransformPose::Transform) * resource.GetBonesCount(); in GetMemorySizeInternal()
96 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
97 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_Skeleton.h84 int GetBonesCount() const { return m_Transforms.Size(); } in GetBonesCount() function
89 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
97 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
157 int GetBonesCount() const { return m_Matrices.Size(); } in GetBonesCount() function
162 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
170 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetMatrix()
223 int GetBonesCount() const { return m_Resource.GetBonesCount(); } in GetBonesCount() function
228 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
238 if (index < 0 || this->GetBonesCount() <= index) { return false; } in GetTransform()
Dgfx_SkeletalModel.h223 sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(), in GetMemorySizeInternal()
226 size += sizeof(Skeleton::TransformPose::Transform) * resSkeleton.GetBonesCount(); in GetMemorySizeInternal()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_StandardSkeleton.cpp47 … Skeleton::TransformPose::TransformArray poseWorldTransforms(resource.GetBonesCount(), allocator); in Create()
48 Skeleton::MatrixPose::MatrixArray poseWorldMatrices(resource.GetBonesCount(), allocator); in Create()
49 Skeleton::MatrixPose::MatrixArray skiningMatrices(resource.GetBonesCount(), allocator); in Create()
51 for (int i = 0; i < resource.GetBonesCount(); ++i) in Create()
Dgfx_SkeletalModel.cpp61 … Skeleton::TransformPose::TransformArray poseTransforms(resSkeleton.GetBonesCount(), allocator); in Create()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp429 if ( transformPose.GetBonesCount() < m_CostrainId ) return; in updateConstrain()
DGfxCtrl.cpp247 int maxBones = resSkeleton.GetBonesCount(); in CreateModel()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp228 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp237 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp241 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp279 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp495 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp502 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim()