Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance
351 Fog* GetActiveFog() in GetActiveFog() function360 const Fog* GetActiveFog() const in GetActiveFog() function
313 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()565 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
527 if (this->m_SceneEnvironment.GetActiveFog() != NULL) in ActivateFog()529 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()530 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()532 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()