Searched refs:GetActiveDescription (Results 1 – 4 of 4) sorted by relevance
454 this->m_ShaderProgram->GetActiveDescription(); in ActivateShaderProgram()571 m_ShaderProgram->GetActiveDescription().GetFlags(), in ActivateHemiSphereLight()732 if(shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateVertexLights()752 if (m_ShaderProgram->GetActiveDescription().GetMaxVertexLightCount() > index) in ActivateVertexLight()757 s32 endUniform = m_ShaderProgram->GetActiveDescription().GetVertexLightEndUniform(); in ActivateVertexLight()885 ResShaderProgramDescription description = this->m_ShaderProgram->GetActiveDescription(); in RenderPrimitive()
63 NW_ASSERT(renderContext->GetShaderProgram()->GetActiveDescription().IsValid()); in TestRegisterOverride()65 …int vertexLightEndUniform = renderContext->GetShaderProgram()->GetActiveDescription().GetVertexLig… in TestRegisterOverride()
413 ResShaderProgramDescription description = shaderProgram->GetActiveDescription(); in ActivateShaderParameter()521 if (shaderProgram->GetActiveDescription().GetMaxVertexLightCount() > 0) in ActivateShadingParameters()536 shaderProgram->GetActiveDescription().GetFlags(), in ActivateShadingParameters()620 ResShaderProgramDescription resShaderProgram = shaderProgram->GetActiveDescription(); in ActivateMaterialColor()
92 const ResShaderProgramDescription GetActiveDescription() const { return m_Description; } in GetActiveDescription() function641 ResShaderProgramDescription description = this->GetActiveDescription(); in GetVertexAttributeIndex()