| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CommandListSwapper.h | 193 GLuint GetCommandListId() const { return m_CommandLists[m_BoundIndex]; } in GetCommandListId() 287 GLuint RegisterCallback(); 296 GLuint beginId; 297 GLuint endId; 317 typedef ut::MoveArray<GLuint> CommandListArray; 329 GLuint m_ReusableBufferOffset; 331 GLuint m_ReusableRequestId;
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| D | demo_GraphicsMemoryAllocator.h | 59 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size); 69 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCommandUtility.h | 43 void StartCaching(GLuint cachingCommandListId, bool clearCmdCache = true) 114 GLuint m_CommandListId; 115 GLuint m_BufferOffset; 117 GLuint m_RequestId; 164 static GLuint m_StaticCommandList;
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| D | SmCommandReuser.h | 38 void StartCaching(GLuint cachingCommandListId) in StartCaching() 102 GLuint m_CommandListId; 103 GLuint m_BufferOffset; 105 GLuint m_RequestId;
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| D | SmRenderSystem.h | 142 GLuint GetCacheCmdListUpper(CommandBufferSide size) { return m_CacheCmdListUpper[size]; } in GetCacheCmdListUpper() 143 GLuint GetCacheCmdListLower() { return m_CacheCmdListLower; } in GetCacheCmdListLower() 153 GLuint m_CacheCmdListUpper[COMMAND_BUFFER_SIZE_MAX]; 154 GLuint m_CacheCmdListLower;
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| D | Graphics.h | 101 GLuint m_CommandList; 102 GLuint m_CachingCommandList;
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| D | SmPrimitive.h | 71 GLuint m_ProgramID; 72 GLuint m_ShaderID;
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 265 GLuint GetGlProgram() const in GetGlProgram() 299 GLuint GetGlProgramDebug() const in GetGlProgramDebug() 515 void UseProgram(GLuint program) in UseProgram() 525 GLuint GetVBO(int index) const in GetVBO() 573 GLuint m_GlProgram; 576 GLuint m_GlProgramDebug; 591 GLuint m_GlVertexBufferObject[VBO_MAX];
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| /NW4C-2.0.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 261 GLuint 268 GLuint crntCmdListId; in CreateCmdList() 272 GLuint lytCmdListId; in CreateCmdList() 290 GLuint 291 StartCmdListSave(GLuint cmdListId) in StartCmdListSave() 294 GLuint crntCmdListId; in StartCmdListSave() 309 GLuint bufferOffset; 311 GLuint requestId; 324 GLuint cmdListId in StopCmdListSave() 346 GLuint cmdListId, in UseSavedCmdlist() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GlImplement.h | 45 typedef void* (*dmpgl_allocator_t)(GLenum, GLenum, GLuint, GLsizei); 46 typedef void (*dmpgl_deallocator_t)(GLenum, GLenum ,GLuint, void*); 70 GLuint fboID,
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| D | gfx_FrameBuffer.h | 37 GLuint fboID; //!< フレームバッファオブジェクトのIDを指定します。 62 operator GLuint() const in GLuint() function 87 GLuint GetFboID() const { return m_Description.fboID; } in GetFboID() 94 void SetFboID(GLuint fboID);
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_DirectPrint.h | 54 GLuint format, in FrameBufferInfo() 68 GLuint m_Format; 153 GLuint format, 383 GLuint, in SetTargetBuffer() argument
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 86 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() 125 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() 263 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Setup() 402 GLuint* bufferObjects = reinterpret_cast<GLuint*>( this->GetBufferObjects() ); in Cleanup() 417 std::memset( bufferObjects, 0, sizeof(GLuint) * streamNum ); in Cleanup()
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| D | gfx_ResShader.cpp | 157 GLuint shader = glCreateShader(resBinaryShader.GetShaderKinds(i)); in ResBinaryShader_Setup() 185 reinterpret_cast<GLuint*>(resBinaryShader.GetShaderObjects()), in ResBinaryShader_Setup() 194 GLuint vertexShader = 0; in ResBinaryShader_Setup() 199 GLuint geometryShader = 0; in ResBinaryShader_Setup() 461 GLuint 464 GLuint programObject = glCreateProgram(); in CreateProgramObject() 474 ResShaderProgramDescription::AttachProgram(GLuint programObject) in AttachProgram() 500 ResShaderProgramDescription::LinkProgram(GLuint programObject) in LinkProgram()
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| D | gfx_ResVertex.cpp | 57 GLuint area = (transtype & NN_GX_MEM_MASK); in BufferData() 90 GLuint area = resStream.ref().m_MemoryArea; in DeleteBuffer() 238 GLuint bufferID = this->GetBufferObject(); in Cleanup() 286 GLuint bufferID = this->GetBufferObject(); in Cleanup()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_DisplayBufferSwapper.cpp | 82 void* memory = allocator->Alloc(sizeof(GLuint) * m_Description.bufferCount); in DisplayBufferSwapper() 83 m_DisplayBuffers = static_cast<GLuint*>(memory); in DisplayBufferSwapper() 117 GLuint bufferObject = target->GetBufferObject(); in MakeTransferBufferCommand()
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| D | demo_GraphicsMemoryAllocator.cpp | 57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() 143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_TextWriterResource.h | 124 GLuint GetTextureID() const { return m_TextureId; } in GetTextureID() 167 GLuint m_TextureId; //!< テクスチャオブジェクトのID
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_OnScreenBuffer.cpp | 40 GLuint fboID; in OnScreenBuffer() 112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
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| D | gfx_ActivateCommand.cpp | 760 static NW_INLINE GLuint 763 static const GLuint PRIM_MODE_TABLE[] = in ToPrimitiveModeGL() 770 NW_ASSERT( mode < (sizeof(PRIM_MODE_TABLE) / sizeof(GLuint)) ); in ToPrimitiveModeGL() 772 GLuint glMode = PRIM_MODE_TABLE[ mode ]; in ToPrimitiveModeGL() 815 GLuint mode = ToPrimitiveModeGL( in SetupDrawIndexStreamCommand()
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| D | gfx_GlImplement.cpp | 59 GLuint fboID, in GetFrameBufferState()
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| D | gfx_OffScreenBuffer.cpp | 46 GLuint format; in OffScreenBuffer()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Util.cpp | 293 GLuint texName = TextureInfo::INVALID; in LoadTexture() 362 GLvoid* (*pGlAllocator)(GLenum, GLenum, GLuint, GLsizei) = NULL; in LoadTexture() 370 GLuint area = transtype & MEM_MASK; in LoadTexture() 416 GLuint texName = texInfo.GetTextureObject(); in DeleteTexture() 432 GLvoid (*pGlDeallocator)(GLenum, GLenum, GLuint, GLvoid*) = NULL; in DeleteTexture() 441 GLuint area = (texName & MEM_AREA_FIELD) * NN_GX_MEM_FCRAM; in DeleteTexture()
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| D | lyt_GraphicsResource.cpp | 307 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() 348 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in SetResource() 430 GLuint program = 0; in SetProjectionMtx()
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_TextWriterResource.cpp | 41 GLuint programId, in GetUniformLocation() 75 GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER); in InitResource()
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