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Searched refs:Float32ToBits24 (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawerCommand.h100 nw::ut::Float24::Float32ToBits24( (width) / 2.0f ), \
103 nw::ut::Float24::Float32ToBits24( (height) / 2.0f ), \
174 nw::ut::Float24::Float32ToBits24( \
177 nw::ut::Float24::Float32ToBits24( \
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h150 s_DepthRange24 = ut::Float24::Float32ToBits24(s_DepthRangeNear - s_DepthRangeFar); in SetDepthRange()
164 s_WScale24 = ut::Float24::Float32ToBits24(-wscale); in SetWScale()
625 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport()
628 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetHeight()/2.f ), in ActivateViewport()
995 COMMAND[4] = ut::Float24::Float32ToBits24(zBias); in ActivatePolygonOffset()
Dgfx_ParticleShape.h311 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp44 u32 GraphicsDevice::s_DepthRange24 = ut::Float24::Float32ToBits24( -1.0f );
Dgfx_ActivateCommand.cpp450 data[j] = ut::Float24::Float32ToBits24( fdata[j] ); in SetupActivateVertexAttributeCommand_()
480 command[commandIndex + 2] = (ut::Float24::Float32ToBits24( 1.0f ) << 8); in SetupActivateVertexAttributeCommand_()
Dgfx_ParticleShape.cpp163 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()
/NW4C-2.0.3/include/nw/ut/
Dut_Float24.h99 u32 GetFloat24Value() const { return Float32ToBits24( m_Float32 ); } in GetFloat24Value()
160 static u32 Float32ToBits24(f32 value) in Float32ToBits24() function