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Searched refs:Float24 (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawerCommand.h100 nw::ut::Float24::Float32ToBits24( (width) / 2.0f ), \
103 nw::ut::Float24::Float32ToBits24( (height) / 2.0f ), \
174 nw::ut::Float24::Float32ToBits24( \
177 nw::ut::Float24::Float32ToBits24( \
/NW4C-2.0.3/include/nw/ut/
Dut_Float24.h73 class Float24
79 Float24() : m_Float32( 0.0f ) {} in Float24() function
86 /* implicit */ Float24( u32 bits24 ) in Float24() function
96 /* implicit */ Float24( f32 value ) : m_Float32( value ) {} in Float24() function
101 Float24& operator =(f32 value) { this->m_Float32 = value; return *this; }
102 Float24& operator =(u32 bits24) { this->m_Float32 = Bits24ToFloat32( bits24 ); return *this; }
111 Float24& operator +=(f32 rhs) { this->m_Float32 += rhs; return *this; }
112 Float24& operator -=(f32 rhs) { this->m_Float32 -= rhs; return *this; }
113 Float24& operator *=(f32 rhs) { this->m_Float32 *= rhs; return *this; }
114 Float24& operator /=(f32 rhs) { this->m_Float32 /= rhs; return *this; }
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h150 s_DepthRange24 = ut::Float24::Float32ToBits24(s_DepthRangeNear - s_DepthRangeFar); in SetDepthRange()
164 s_WScale24 = ut::Float24::Float32ToBits24(-wscale); in SetWScale()
625 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport()
628 nw::ut::Float24::Float32ToBits24( viewport.GetBound().GetHeight()/2.f ), in ActivateViewport()
995 COMMAND[4] = ut::Float24::Float32ToBits24(zBias); in ActivatePolygonOffset()
Dgfx_ParticleShape.h311 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp44 u32 GraphicsDevice::s_DepthRange24 = ut::Float24::Float32ToBits24( -1.0f );
Dgfx_ActivateCommand.cpp450 data[j] = ut::Float24::Float32ToBits24( fdata[j] ); in SetupActivateVertexAttributeCommand_()
480 command[commandIndex + 2] = (ut::Float24::Float32ToBits24( 1.0f ) << 8); in SetupActivateVertexAttributeCommand_()
Dgfx_ParticleShape.cpp163 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()