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Searched refs:FORMAT_HW_RGBA8 (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp50 case ResPixelBasedTexture::FORMAT_HW_RGBA8: format = GL_RGBA8_OES; break; in OffScreenBuffer()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTexture.h255 FORMAT_HW_RGBA8 = 0, //!< 1ピクセルが4バイト、RGBAが各8ビットのフォーマットです。 enumerator
426 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()
682 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp875 textureData->m_FormatHW = ResPixelBasedTexture::FORMAT_HW_RGBA8; in Create()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp379 .Format(nw::gfx::ResPixelBasedTexture::FORMAT_HW_RGBA8) in InitializeGraphics()