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Searched refs:FLAG_VALID_RENDER_KEY_CACHE (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMesh.h64 FLAG_VALID_RENDER_KEY_CACHE = 0x1 << 2, enumerator
/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h458 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()
471 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp679 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()