Searched refs:FLAG_IS_IDENTITY (Results 1 – 7 of 7) sorted by relevance
38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()40 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup()163 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()171 this->EnableFlags(FLAG_IS_IDENTITY); in UpdateCompositeFlags()
77 CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) in CalculateWorldXsi()150 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()225 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldBasic()
180 if (transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY)) in CalculateLocalMatrix()258 if ( transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY) ) in CalculateScreenLocalMatrix()
45 CalculatedTransform::FLAG_IS_IDENTITY | in GetResult()
93 FLAG_IS_IDENTITY = 0x1 << FLAG_IS_IDENTITY_SHIFT, enumerator123 FLAG_IS_IDENTITY | in Identity()563 (~(FLAG_IS_IDENTITY | in ResetTransformFlags()
346 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()355 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()372 f |= gfx::CalculatedTransform::FLAG_IS_IDENTITY; in ApplyBakedFlags()
36 FLAG_IS_IDENTITY = 0x1 << 0, enumerator