Home
last modified time | relevance | path

Searched refs:FLAG_HAS_SKINNING_MATRIX (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h45 FLAG_HAS_SKINNING_MATRIX = 0x1 << 9 enumerator
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp287 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_MeshRenderer.cpp552 bool hasSkinningMatrix = (bone.GetFlags() & ResBoneData::FLAG_HAS_SKINNING_MATRIX) != 0; in SetMatrixPalette()