Searched refs:Evaluate (Results 1 – 5 of 5) sorted by relevance
769 f32 Evaluate##name( f32 frame ) const \785 s32 Evaluate##name( f32 frame ) const \801 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \836 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()855 *reinterpret_cast<float*>(dstBuf) = Evaluate(frame); in EvaluateResult()885 s32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()904 *reinterpret_cast<s32*>(dstBuf) = Evaluate(frame); in EvaluateResult()933 bool Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()952 *reinterpret_cast<bool*>(dstBuf) = Evaluate(frame); in EvaluateResult()
224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
31 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() function in nw::gfx::AnimBinding
156 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
596 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()597 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()