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Searched refs:DestructAndFree (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/os/
Dos_Memory.h174 void DestructAndFree(TObject* objects, int count) in DestructAndFree() function
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp386 m_ShaderAllocator->DestructAndFree(m_ShaderResource, 1); in FinalizeShaderBinary()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp187 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()