Searched refs:DestructAndFree (Results 1 – 3 of 3) sorted by relevance
174 void DestructAndFree(TObject* objects, int count) in DestructAndFree() function
386 m_ShaderAllocator->DestructAndFree(m_ShaderResource, 1); in FinalizeShaderBinary()
187 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()