Searched refs:DEFAULT_MAX_CHILDREN (Results 1 – 3 of 3) sorted by relevance
53 static const int DEFAULT_MAX_CHILDREN = 8; //!< 固定サイズメモリ時の子の最大数です。 variable
43 m_MaxChildren(SceneObject::DEFAULT_MAX_CHILDREN), in SceneBuilder()
94 maxChildren(DEFAULT_MAX_CHILDREN), in Description()