| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 519 this->ClearBySkyModel(camera); in RenderScene() 584 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene() 673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() function in nw::demo::RenderSystem
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 432 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 458 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 402 s_RenderSystem->ClearBySkyModel(s_Camera); in DemoScene()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 375 void ClearBySkyModel(const gfx::Camera* camera);
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 478 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 582 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 516 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 525 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 440 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 539 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 474 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 497 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke() 1065 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 529 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 511 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 598 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 173 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke() 1131 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 604 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 564 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 522 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 518 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 601 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 779 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 751 s_RenderSystem->ClearBySkyModel(s_BaseCamera); in DemoScene()
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