| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_FrameBuffer.h | 230 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 … 231 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const 233 this->ClearBuffer( CLEAR_MASK_ALL, clearColor, clearDepth, clearStencil );
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| D | gfx_RenderContext.h | 261 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 60 void ClearBuffer( nw::ut::FloatColor clearColor );
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| D | SmRenderSystem.h | 112 void ClearBuffer( nw::ut::FloatColor clearColor );
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| /NW4C-2.0.3/demos/lyt/simple/sources/ |
| D | main.cpp | 316 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 331 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/texVram/sources/ |
| D | main.cpp | 278 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 293 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/extUserData/sources/ |
| D | main.cpp | 290 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 305 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 262 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 279 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 258 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 245 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 263 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 473 s_pRenderSystem->ClearBuffer( in nnMain() 491 s_pRenderSystem->ClearBuffer( in nnMain() 511 s_pRenderSystem->ClearBuffer( in nnMain()
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| /NW4C-2.0.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 310 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 335 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/group/sources/ |
| D | main.cpp | 273 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 288 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/simple2/sources/ |
| D | main.cpp | 286 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 301 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/font/ResFont/sources/ |
| D | main.cpp | 483 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 492 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/bounding/sources/ |
| D | main.cpp | 312 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 363 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 306 SmRenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in __anone60cb4880111::SmRenderSystem 308 m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-2.0.3/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 569 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 584 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/animShare/sources/ |
| D | main.cpp | 480 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 513 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/demos/lyt/tagGroupBind/sources/ |
| D | main.cpp | 451 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain() 503 demoApp.GetFrameBufferObject().ClearBuffer(clearColor, clearDepth); in nnMain()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 523 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene() 588 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene() 655 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer() function in nw::demo::RenderSystem 661 this->m_RenderContext->ClearBuffer( in ClearBuffer()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 248 FrameBufferObject::ClearBuffer( in ClearBuffer() function in nw::gfx::FrameBufferObject
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| D | gfx_RenderContext.cpp | 269 RenderContext::ClearBuffer( in ClearBuffer() function in nw::gfx::RenderContext 290 fbo.ClearBuffer( mask, color, depth, 0 ); in ClearBuffer()
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| /NW4C-2.0.3/demos/snd/demolib/sources/ |
| D | demolib.cpp | 370 frameBufferObject.ClearBuffer( CLEAR_BUFFER_COLOR, CLEAR_BUFFER_DEPTH ); in DrawStringPreProcess()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 369 void ClearBuffer(ut::FloatColor clearColor);
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