| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 41 u8 red = static_cast<u8>( 0.5f + nw::ut::Clamp(color.r, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8() 42 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8() 43 u8 blue = static_cast<u8>( 0.5f + nw::ut::Clamp(color.b, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8() 44 u8 alpha = static_cast<u8>( 0.5f + nw::ut::Clamp(color.a, 0.0f, 1.0f) * 255.f ); in ColorToRGBA8() 60 u8 red = static_cast<u8>( 0.5f + nw::ut::Clamp(color.r, 0.0f, 1.0f) * 31.f ); in ColorToRGB5A1() 61 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 31.f ); in ColorToRGB5A1() 62 u8 blue = static_cast<u8>( 0.5f + nw::ut::Clamp(color.b, 0.0f, 1.0f) * 31.f ); in ColorToRGB5A1() 63 u8 alpha = static_cast<u8>( 0.5f + nw::ut::Clamp(color.a, 0.0f, 1.0f) * 1.f ); in ColorToRGB5A1() 79 u8 red = static_cast<u8>( 0.5f + nw::ut::Clamp(color.r, 0.0f, 1.0f) * 31.f ); in ColorToRGB565() 80 u8 green = static_cast<u8>( 0.5f + nw::ut::Clamp(color.g, 0.0f, 1.0f) * 63.f ); in ColorToRGB565() [all …]
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_BiquadFilterPresets.cpp | 616 coefIndex = ut::Clamp( coefIndex, 0, COEFFICIENTS_TABLE_SIZE-1 ); in GetCoefficients() 641 coefIndex = ut::Clamp( coefIndex, 0, COEFFICIENTS_TABLE_SIZE-1 ); in GetCoefficients() 669 coefIndex = ut::Clamp( coefIndex, 0, COEFFICIENTS_TABLE_SIZE-1 ); in GetCoefficients() 697 coefIndex = ut::Clamp( coefIndex, 0, COEFFICIENTS_TABLE_SIZE-1 ); in GetCoefficients() 725 coefIndex = ut::Clamp( coefIndex, 0, COEFFICIENTS_TABLE_SIZE-1 ); in GetCoefficients()
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| D | snd_Util.cpp | 642 scale = ut::Clamp( scale, 0.0f, 1.0f ); in CalcLpfFreq() 691 pan = ( ut::Clamp( pan, -1.0f, 1.0f ) + 1.0f ) / 2.0f; // 0.0 - 1.0 のスケールに in CalcPanRatio() 713 ratio = ut::Clamp( ratio, 0.0f, 1.0f ); in CalcPanRatio() 717 ratio = ut::Clamp( ratio, 0.0f, 2.0f ); in CalcPanRatio() 725 surroundPan = ut::Clamp( surroundPan, 0.0f, 2.0f ) / 2.0f; // 0.0 - 1.0 のスケールに in CalcSurroundPanRatio() 731 ratio = ut::Clamp( ratio, 0.0f, 2.0f ); in CalcSurroundPanRatio() 791 dB = ut::Clamp( dB, -90.4f, 6.0f ); in CalcVolumeRatio()
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| D | snd_Voice.cpp | 303 channelCount = ut::Clamp( channelCount, 1, CHANNEL_MAX ); in Alloc() 373 channelCount = ut::Clamp( channelCount, 1, CHANNEL_MAX ); in Alloc() 378 u32 sdkVoicePriority = ut::Clamp( priority, 0, nn::snd::VOICE_PRIORITY_NODROP ); in Alloc() 805 value = ut::Clamp( value, BIQUAD_VALUE_MIN, BIQUAD_VALUE_MAX ); in SetBiquadFilter() 1238 f32 main = mainVolume * ut::Clamp( mainSend, 0.0f, 1.0f ); in CalcMixParam() 1242 fx[ i ] = mainVolume * ut::Clamp( fxSend[ i ], 0.0f, 1.0f ); in CalcMixParam() 1393 f32 main = ut::Clamp( m_MainSend, 0.0f, 1.0f ); in CalcMixParam() 1397 fx[ i ] = ut::Clamp( m_FxSend[i], 0.0f, 1.0f ); in CalcMixParam()
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| D | snd_AnimEventPlayer.cpp | 36 s16 s16Speed = static_cast<s16>( ut::Clamp( s32Speed, S16_SPEED_MIN, S16_SPEED_MAX ) ); in ConvertSpeedF32ToS16()
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| D | snd_MidiSequencePlayer.cpp | 138 key = static_cast<u8>( ut::Clamp( key + trackParam.transpose, 0, 127 ) ); in NoteOn() 178 key = static_cast<u8>( ut::Clamp( key + param.transpose, 0, 127 ) ); in NoteOff()
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| D | snd_SequenceTrack.cpp | 400 = ut::Clamp( static_cast<float>( m_ParserTrackParam.pan.GetValue() ) / 63.0f, -1.0f, 1.0f ) in UpdateChannelParam() 408 … = ut::Clamp( static_cast<float>( m_ParserTrackParam.surroundPan.GetValue() ) / 63.0f, 0.0f, 2.0f ) in UpdateChannelParam()
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| D | snd_SoundPlayer.cpp | 373 count = ut::Clamp( count, 0, m_PlayableLimit ); in SetPlayableSoundCount()
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| D | snd_MmlParser.cpp | 114 key = ut::Clamp( key, 0, 127 ); in Parse() 435 ut::Clamp( static_cast<int>( commandArg1 ), TEMPO_MIN, TEMPO_MAX ) in CommandProc()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Color.h | 676 return Color8( static_cast<u8>( 0.5f + nw::ut::Clamp(r, 0.0f, 1.0f) * 255.f ), in Color8() 677 static_cast<u8>( 0.5f + nw::ut::Clamp(g, 0.0f, 1.0f) * 255.f ), in Color8() 678 static_cast<u8>( 0.5f + nw::ut::Clamp(b, 0.0f, 1.0f) * 255.f ), in Color8() 679 static_cast<u8>( 0.5f + nw::ut::Clamp(a, 0.0f, 1.0f) * 255.f )); in Color8() 1043 void Clamp() { this->Clamp( 0.0f, 1.0f ); } in Clamp() function 1050 void Clamp( f32 low, f32 high ) in Clamp() function 1052 r = nw::ut::Clamp( r, low, high ); in Clamp() 1053 g = nw::ut::Clamp( g, low, high ); in Clamp() 1054 b = nw::ut::Clamp( b, low, high ); in Clamp() 1055 a = nw::ut::Clamp( a, low, high ); in Clamp() [all …]
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResProceduralTexture.h | 108 enum Clamp enum 126 NW_RES_FIELD_PRIMITIVE_DECL( Clamp, ClampU ) // GetClampU(), SetClampU() 127 NW_RES_FIELD_PRIMITIVE_DECL( Clamp, ClampV ) // GetClampV(), SetClampV()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 125 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth() 148 return ut::Clamp(-z / w, 0.0f, 1.0f); in CalculateDepth()
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| D | gfx_ActivateCommand.h | 82 …return (ut::Clamp<u32>(r, 0, 255) << 20) | (ut::Clamp<u32>(g, 0, 255) << 10) | ut::Clamp<u32>(b, 0… in MultAddU32Color()
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| D | gfx_GraphicsDevice.h | 148 s_DepthRangeNear = nw::ut::Clamp(near, 0.0f, 1.0f); in SetDepthRange() 149 s_DepthRangeFar = nw::ut::Clamp(far, 0.0f, 1.0f); in SetDepthRange()
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 191 returnVolume *= ut::Clamp( m_AuxUserVolume[ i ].GetValue(), 0.0f, 1.0f ); 192 returnVolume *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f ); 214 volume = ut::Clamp( volume, 0.0f, 1.0f );
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| D | snd_HardwareManagerAX.cppi | 158 returnVolumeFloat *= ut::Clamp( m_AuxUserVolume[ i ].GetValue(), 0.0f, 1.0f ); 159 returnVolumeFloat *= ut::Clamp( m_AuxFadeVolume[ i ].GetValue(), 0.0f, 1.0f ); 188 volume = ut::Clamp( volume, 0.0f, 1.0f );
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| D | snd_HardwareChannelAX.cppi | 432 ratio = nw::ut::Clamp( ratio, 0.0f, 65535.0f ); 492 vol = nw::ut::Clamp( vol, 0, 0xffff );
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| /NW4C-2.0.3/sources/libraries/io/ |
| D | io_FileStream.cpp | 108 position = ut::Clamp( position, static_cast<s64>(0), static_cast<s64>(mFileSize) ); in Skip()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundInstanceManager.h | 125 … allocPriority = ut::Clamp( allocPriority, BasicSound::PRIORITY_MIN, BasicSound::PRIORITY_MAX ); in Alloc()
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| D | snd_SoundSystem.h | 1107 count = ut::Clamp( count, 1, NN_SND_VOICE_NUM ); in SetMaxVoiceCount()
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| D | snd_BasicSound.h | 337 return ut::Clamp( in CalcCurrentPlayerPriority()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 434 s_SkeletalAnimWeight1 = nw::ut::Clamp(s_SkeletalAnimWeight1, 0.0f, 1.0f); in UpdateBlender() 461 s_MaterialAnimWeight1 = nw::ut::Clamp(s_MaterialAnimWeight1, 0.0f, 1.0f); in UpdateBlender()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CameraController.cpp | 241 m_Rotate.x = nw::ut::Clamp(m_Rotate.x, -ROTATE_X_LIMIT, ROTATE_X_LIMIT); in Update()
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| /NW4C-2.0.3/demos/snd/withSdk/sources/ |
| D | main.cpp | 68 pan = nw::ut::Clamp( pan, 0, 100 ); in PanToMixParam()
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| /NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 68 pan = nw::ut::Clamp( pan, 0, 100 ); in PanToMixParam()
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