Searched refs:CONST_HALF (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | GenTexcoordSphereReflection.vsh | 26 mov TEMP1.xy, CONST_HALF 36 mul TEMP2, TEMP2, CONST_HALF 38 add TEMP_TEX.xy, TEMP_TEX.xy, CONST_HALF
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| D | CalcQuaternion.vsh | 46 mul r4, r4, CONST_HALF // 0.5*(n.z + 1.0) is in r4 49 mul r5, TEMP_NORM, CONST_HALF // 0.5*n is in r5
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 170 #define CONST_HALF CONSTANT[1].z macro
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 434 add TEMP2.x, -aTextureTranslate.x, -CONST_HALF 435 add TEMP2.y, aTextureTranslate.y, -CONST_HALF 438 add TEMP2.xy, TEMP0.xy, CONST_HALF
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