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Searched refs:CONSTANT3 (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h276 case ResTextureCombiner::CONSTANT3: return materialColor.GetConstant3U32(); in GetConstantColorU32()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h784 CONSTANT3, //!< コンスタント3 の設定を使用します。 enumerator