Searched refs:BINARY_REVISION (Results 1 – 21 of 21) sorted by relevance
49 enum { BINARY_REVISION = REVISION_RES_EMITTER }; enumerator
121 enum { BINARY_REVISION = REVISION_RES_FOG }; enumerator
126 enum { BINARY_REVISION = REVISION_RES_RENDER_ENV_SETTING }; enumerator
95 enum { BINARY_REVISION = REVISION_RES_MODEL }; enumerator
193 enum { BINARY_REVISION = REVISION_RES_LUT_SET }; enumerator
516 enum { BINARY_REVISION = REVISION_RES_CAMERA }; enumerator
130 enum { BINARY_REVISION = REVISION_RES_LIGHT }; enumerator
700 enum { BINARY_REVISION = REVISION_RES_SHADER }; enumerator
133 enum { BINARY_REVISION = REVISION_RES_TEXTURE }; enumerator
269 BINARY_REVISION = REVISION_RES_GRAPHICS_FILE enumerator
1319 enum { BINARY_REVISION = REVISION_RES_MATERIAL }; enumerator
192 return nw::ut::internal::CheckRevision( res.GetRevision(), TRes::BINARY_REVISION ); in ResCheckRevision()
146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
151 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
241 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
619 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()737 textureData->m_Header.revision = ResCubeTexture::BINARY_REVISION; in Create()860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
537 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
562 enum { BINARY_REVISION = REVISION_RES_ANIM_DATA }; enumerator