| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 255 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes() 262 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes() 269 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes() 276 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes() 283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes() 303 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 467 root->AttachChild( node ); in ReattachObjectByName() 527 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode() 531 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode() 535 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in ToggleAnimationMode() [all …]
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 154 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 161 s_SceneRoot->AttachChild(s_CameraRoot); in BuildRootNodes() 168 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 175 s_SceneRoot->AttachChild(s_FogRoot); in BuildRootNodes() 179 s_SceneRoot->AttachChild(nw::gfx::SceneNode::DynamicBuilder() in BuildRootNodes() 213 s_CameraRoot->AttachChild(s_BaseCamera); in BuildCameras() 228 s_LightRoot->AttachChild(ambientLight); in BuildLights() 237 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights() 249 s_LightRoot->AttachChild(vertexLight); in BuildLights() 267 s_LightRoot->AttachChild(fragmentLight); in BuildLights() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 178 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 367 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in InitializeParticleNodeCombinationDemo() 383 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in InitializeParticleNodeCombinationDemo() 414 s_SceneRoot->AttachChild(s_PaticleHandle1M5E); in UpdateParticleNodeCombinationDemo() 430 s_SceneRoot->AttachChild(s_PaticleHandle1M1E); in UpdateParticleNodeCombinationDemo() 448 s_SceneRoot->AttachChild(s_PaticleHandle5M5E[i]); in UpdateParticleNodeCombinationDemo()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmParticle.h | 157 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach() 161 m_pParentNode->AttachChild( m_ParticleEmitterInstArray[index] ); in attach()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneHelper.cpp | 46 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
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| D | gfx_SceneNode.cpp | 81 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_TransformNode.cpp | 106 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_FragmentLight.cpp | 145 bool isAttached = parent->AttachChild(light); in Create() 180 bool isAttached = parent->AttachChild(light); in CreateClone()
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| D | gfx_AmbientLight.cpp | 116 bool isAttached = parent->AttachChild(light); in Create()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 225 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel() 231 m_SceneRoot->AttachChild( pAddNode ); in CreateModel() 329 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel() 487 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment() 544 m_SceneRoot->AttachChild(node); in CreateSceneEnvironment()
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| D | SmModel.cpp | 173 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible() 199 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
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| D | SmCamera.cpp | 136 m_Parent->AttachChild(m_PadCamera); in SmCamera() 165 m_Parent->AttachChild( camera ); in SetGxCamera()
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| /NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 332 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleRecycleDemo() 366 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleRecycleDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 189 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 348 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleChokeDemo() 390 s_ParentNode->AttachChild(s_particleNode); in UpdateParticleChokeDemo()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 210 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 230 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 349 root->AttachChild(beam); in BuildLattices() 353 s_ModelRoot->AttachChild(root); in BuildLattices()
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| /NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 188 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 350 s_SceneRoot->AttachChild(s_ParticleNode); in InitializeParticleApplicationDemo() 386 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
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| /NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 180 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 335 s_SceneRoot->AttachChild(s_particleNode); in InitializeParticleCtrlEmissionDemo()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 546 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 553 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 573 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 629 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras() 711 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 291 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 310 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 518 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 278 top->AttachChild(node); in Allocate() 354 top->AttachChild(node); in CreateMultiEmitterParticleHandle()
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| /NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 177 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 341 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleScaleDemo()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 176 m_Parent->AttachChild(node); in operator()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 553 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes() 560 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes() 580 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 638 s_SceneRoot->AttachChild(s_ShadowCamera); in BuildCameras() 770 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 175 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras() 336 s_SceneRoot->AttachChild(s_PaticleNode); in InitializeParticleMissileDemo()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 244 s_SceneRoot->AttachChild(s_UserRenderNode); in BuildUserRenderNode() 277 s_SceneRoot->AttachChild(s_BaseCamera); in BuildCameras()
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