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Searched refs:AnimBlendOp (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/include/nw/anim/
Danim_AnimBlend.h31 class AnimBlendOp
67 AnimBlendOp(bool hasBlend, bool hasPostBlend) in AnimBlendOp() function
72 virtual ~AnimBlendOp() {} in ~AnimBlendOp()
224 class AnimBlendOpBool : public AnimBlendOp
233 : AnimBlendOp(true, false) {} in AnimBlendOpBool()
284 class AnimBlendOpInt : public AnimBlendOp
293 : AnimBlendOp(false, false) {} // ブレンド処理なし(常に上書き) in AnimBlendOpInt()
336 class AnimBlendOpFloat : public AnimBlendOp
345 : AnimBlendOp(true, false) {} in AnimBlendOpFloat()
394 class AnimBlendOpVector2 : public AnimBlendOp
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h30 class AnimBlendOp; variable
170 const anim::AnimBlendOp* GetBlendOperationInGroup(int blendOpIdx) const in GetBlendOperationInGroup()
177 void SetBlendOperationInGroup(int blendOpIdx, anim::AnimBlendOp* blendOp) in SetBlendOperationInGroup()
184 const anim::AnimBlendOp* GetBlendOperation(int memberIdx) const in GetBlendOperation()
305 ut::MoveArray<anim::AnimBlendOp*> m_BlendOperations; //!< ブレンドオペレーションです。
Dgfx_TransformAnimBlendOp.h29 class TransformAnimBlendOp : public anim::AnimBlendOp
47 : AnimBlendOp(hasBlend, hasPostBlend) {} in TransformAnimBlendOp()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimGroup.cpp34 anim::AnimBlendOp*
113 size += sizeof(anim::AnimBlendOp*) * blendOpCount; in GetMemorySizeForInitialize()
133 void* memory = GetAllocator().Alloc(sizeof(anim::AnimBlendOp*) * blendOpCount); in Initialize()
141 … m_BlendOperations = ut::MoveArray<anim::AnimBlendOp*>(memory, blendOpCount, &GetAllocator()); in Initialize()
Dgfx_AnimOverrider.cpp41 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_TransformAnimOverrider.cpp43 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_AnimAdder.cpp41 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_TransformAnimAdder.cpp43 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_AnimInterpolator.cpp41 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_AnimEvaluator.cpp168 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
Dgfx_AnimBinding.cpp221 const anim::AnimBlendOp* blendOp = animGroup->GetBlendOperation(memberIdx); in EvaluateMember()
Dgfx_TransformAnimInterpolator.cpp42 const anim::AnimBlendOp* blendOp = m_AnimGroup->GetBlendOperation(memberIdx); in GetResult()
/NW4C-2.0.3/sources/libraries/anim/
Danim_AnimBlend.cpp75 AnimBlendOp::BlendFloatVector( in BlendFloatVector()
109 AnimBlendOp::OverrideFloatVector( in OverrideFloatVector()
138 AnimBlendOp::ApplyFloatVector(void* target, const AnimResult* result, int compCount) const in ApplyFloatVector()
157 AnimBlendOp::ConvertFloatVectorToAnimResult( in ConvertFloatVectorToAnimResult()