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Searched refs:AnimBinding (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimBinding.h38 class AnimBinding : public GfxObject
104 size += sizeof(AnimBinding); in GetMemorySizeInternal()
105AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal()
114 AnimBinding* Create(os::IAllocator* allocator) in Create()
116 void* buf = allocator->Alloc(sizeof(AnimBinding)); in Create()
123 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create()
307 AnimBinding( in AnimBinding() function
318 virtual ~AnimBinding() in ~AnimBinding()
Dgfx_SceneNode.h429 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding()
432 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding()
435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
440 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame()
554 AnimBinding::Builder() in GetMemorySizeForInitialize()
640 GfxPtr<AnimBinding> m_AnimBinding;
Dgfx_TransformAnimEvaluator.h451 friend class AnimBinding; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimBinding.cpp31 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate()
73 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
93 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast()
182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
Dgfx_SceneNode.cpp135 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding()
Dgfx_SkeletalModel.cpp138 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp421 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroup()
Dgfx_Model.cpp232 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()