Searched refs:AnimBinding (Results 1 – 8 of 8) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AnimBinding.h | 38 class AnimBinding : public GfxObject 104 size += sizeof(AnimBinding); in GetMemorySizeInternal() 105 … AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal() 114 AnimBinding* Create(os::IAllocator* allocator) in Create() 116 void* buf = allocator->Alloc(sizeof(AnimBinding)); in Create() 123 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create() 307 AnimBinding( in AnimBinding() function 318 virtual ~AnimBinding() in ~AnimBinding()
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| D | gfx_SceneNode.h | 429 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() 432 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() 435 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 440 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame() 554 AnimBinding::Builder() in GetMemorySizeForInitialize() 640 GfxPtr<AnimBinding> m_AnimBinding;
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| D | gfx_TransformAnimEvaluator.h | 451 friend class AnimBinding; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AnimBinding.cpp | 31 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() 73 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 93 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 111 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 136 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 159 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 182 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_SceneNode.cpp | 135 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding()
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| D | gfx_SkeletalModel.cpp | 138 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
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| D | gfx_Fog.cpp | 421 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroup()
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| D | gfx_Model.cpp | 232 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()
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