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Searched refs:AmbientLight (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light);
33 AmbientLight*
34 AmbientLight::DynamicBuilder::Create( in Create()
47 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create()
49 AmbientLight* light = new(memory) AmbientLight( in Create()
62 AmbientLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize()
71 size += sizeof(AmbientLight); in GetMemorySize()
89 AmbientLight*
90 AmbientLight::Create( in Create()
93 const AmbientLight::Description& description, in Create()
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Dgfx_SceneBuilder.cpp360 AmbientLight::Description description; in BuildSceneObject()
371AmbientLight::GetMemorySizeInternal(pSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject()
375AmbientLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResAmbientLight>(resource), d… in BuildSceneObject()
380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
Dgfx_Light.cpp158 NW_ASSERT(ut::IsTypeOf<gfx::AmbientLight>(this)); in GetAnimTargetObject()
159 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
Dgfx_SceneTraverser.cpp168 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
Dgfx_SceneEnvironment.cpp167 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
Dgfx_SceneEnvironmentSetting.cpp168 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AmbientLight.h35 class AmbientLight : public Light
38 NW_DISALLOW_COPY_AND_ASSIGN(AmbientLight);
96 AmbientLight* Create(os::IAllocator* allocator);
107 AmbientLight::Description m_Description;
119 static AmbientLight* Create(
122 const AmbientLight::Description& description,
202 AmbientLight( in AmbientLight() function
205 const AmbientLight::Description& description) in AmbientLight()
213 AmbientLight( in AmbientLight() function
216 const AmbientLight::Description& description) in AmbientLight()
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Dgfx_LightSet.h31 class AmbientLight; variable
149 void SetAmbientLight(AmbientLight* light) in SetAmbientLight()
158 AmbientLight* GetAmbientLight() in GetAmbientLight()
167 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
345 AmbientLight* m_AmbientLight;
Dgfx_SceneEnvironment.h32 class AmbientLight; variable
286 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight()
294 const AmbientLight* GetAmbientLight() const in GetAmbientLight()
489 AmbientLight* m_AmbientLight;
Dgfx_ISceneVisitor.h37 class AmbientLight; variable
120 virtual void VisitAmbientLight(AmbientLight* light) = 0;
Dgfx_SceneTraverser.h81 virtual void VisitAmbientLight(AmbientLight* light);
Dgfx_SceneInitializer.h102 virtual void VisitAmbientLight(AmbientLight*) {} in VisitAmbientLight() argument
Dgfx_SceneContext.h36 class AmbientLight; variable
69 typedef ut::MoveArray<AmbientLight*> AmbientLightArray;
813 void PushAmbientLight(AmbientLight* light) in PushAmbientLight()
825 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
Dgfx_ActivateCommand.h232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
Dgfx_RenderContext.h49 class AmbientLight; variable
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/
DOMakefile38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/
DOMakefile38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp224 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()