Searched refs:AmbientLight (Results 1 – 18 of 18) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AmbientLight.cpp | 30 NW_UT_RUNTIME_TYPEINFO_DEFINITION(AmbientLight, Light); 33 AmbientLight* 34 AmbientLight::DynamicBuilder::Create( in Create() 47 void* memory = allocator->Alloc(sizeof(AmbientLight)); in Create() 49 AmbientLight* light = new(memory) AmbientLight( in Create() 62 AmbientLight::DynamicBuilder::GetMemorySize( size_t alignment ) const in GetMemorySize() 71 size += sizeof(AmbientLight); in GetMemorySize() 89 AmbientLight* 90 AmbientLight::Create( in Create() 93 const AmbientLight::Description& description, in Create() [all …]
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| D | gfx_SceneBuilder.cpp | 360 AmbientLight::Description description; in BuildSceneObject() 371 … AmbientLight::GetMemorySizeInternal(pSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject() 375 …AmbientLight::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResAmbientLight>(resource), d… in BuildSceneObject() 380 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
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| D | gfx_Light.cpp | 158 NW_ASSERT(ut::IsTypeOf<gfx::AmbientLight>(this)); in GetAnimTargetObject() 159 … ResAmbientLightData* ptr = static_cast<gfx::AmbientLight&>(*this).GetResAmbientLight().ptr(); in GetAnimTargetObject()
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| D | gfx_SceneTraverser.cpp | 168 void SceneTraverser::VisitAmbientLight(AmbientLight* light) in VisitAmbientLight()
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| D | gfx_SceneEnvironment.cpp | 167 AmbientLight* ambientLight = lightSet->GetAmbientLight(); in SetActiveLightSet()
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| D | gfx_SceneEnvironmentSetting.cpp | 168 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_AmbientLight.h | 35 class AmbientLight : public Light 38 NW_DISALLOW_COPY_AND_ASSIGN(AmbientLight); 96 AmbientLight* Create(os::IAllocator* allocator); 107 AmbientLight::Description m_Description; 119 static AmbientLight* Create( 122 const AmbientLight::Description& description, 202 AmbientLight( in AmbientLight() function 205 const AmbientLight::Description& description) in AmbientLight() 213 AmbientLight( in AmbientLight() function 216 const AmbientLight::Description& description) in AmbientLight() [all …]
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| D | gfx_LightSet.h | 31 class AmbientLight; variable 149 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() 158 AmbientLight* GetAmbientLight() in GetAmbientLight() 167 const AmbientLight* GetAmbientLight() const in GetAmbientLight() 345 AmbientLight* m_AmbientLight;
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| D | gfx_SceneEnvironment.h | 32 class AmbientLight; variable 286 void SetAmbientLight(AmbientLight* ambientLight) in SetAmbientLight() 294 const AmbientLight* GetAmbientLight() const in GetAmbientLight() 489 AmbientLight* m_AmbientLight;
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| D | gfx_ISceneVisitor.h | 37 class AmbientLight; variable 120 virtual void VisitAmbientLight(AmbientLight* light) = 0;
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| D | gfx_SceneTraverser.h | 81 virtual void VisitAmbientLight(AmbientLight* light);
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| D | gfx_SceneInitializer.h | 102 virtual void VisitAmbientLight(AmbientLight*) {} in VisitAmbientLight() argument
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| D | gfx_SceneContext.h | 36 class AmbientLight; variable 69 typedef ut::MoveArray<AmbientLight*> AmbientLightArray; 813 void PushAmbientLight(AmbientLight* light) in PushAmbientLight() 825 bool TryPushAmbientLight(AmbientLight* light) in TryPushAmbientLight()
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| D | gfx_ActivateCommand.h | 232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight()
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| D | gfx_RenderContext.h | 49 class AmbientLight; variable
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/ |
| D | OMakefile | 38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/ |
| D | OMakefile | 38 … $(NW4C_ROOT)/SampleData/Graphics/Intermediate/ProgramResource/Environment/AmbientLight.cenv
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 224 nw::gfx::AmbientLight* ambientLight = nw::gfx::AmbientLight::DynamicBuilder() in BuildLights()
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