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Searched refs:Allocate (Results 1 – 18 of 18) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_Memory.h154 void* memory = m_Heap.Allocate(size, alignment); in Alloc()
357 return m_FrameHeap.Allocate(size, alignment); in Alloc()
Ddemo_GraphicsMemoryAllocator.h59 void* Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size);
Ddemo_SimpleApp.h115 static void* Allocate(size_t size, u8 alignment = 4);
Ddemo_Particle.h729 ParticleHandle* node = this->Allocate(); in AddPool()
762 ParticleHandle* Allocate();
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp57 GraphicsMemoryAllocator::Allocate(GLenum area, GLenum aim, GLuint id, GLsizei size) in Allocate() function in nw::demo::GraphicsMemoryAllocator
Ddemo_SimpleApp.cpp161 SimpleApp::Allocate(size_t size, u8 alignment) in Allocate() function in nw::demo::SimpleApp
Ddemo_Memory.cpp123 void* memory = s_MainMemoryHeap.Allocate( size + alignment ); in Alloc()
Ddemo_Particle.cpp227 ParticleEffect::Allocate() in Allocate() function in nw::demo::ParticleEffect
Ddemo_GraphicsSystem.cpp82 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-2.0.3/demos/font/OldResFont/sources/
Dmain.cpp58 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-2.0.3/demos/font/ResFont/sources/
Dmain.cpp62 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp72 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in smAllocateGraphicsMemory()
/NW4C-2.0.3/demos/font/PackedFont/sources/
Dmain.cpp76 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-2.0.3/demos/font/ArchiveFont/sources/
Dmain.cpp73 return nw::demo::SimpleApp::Allocate(size, alignment); in MemAlloc()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CommandUtil.h63 static void* Allocate(s32 size) in Allocate() function
1704 else { buffer = CommandCacheManager::Allocate(size); }
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp114 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp124 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp122 void* buffer = s_GraphicsMemoryAllocator.Allocate(area, aim, id, size); in AllocateGraphicsMemory()