Searched refs:Abs (Results 1 – 4 of 4) sorted by relevance
117 NW_ASSERT( (Abs(alignment) & (Abs(alignment) - 1)) == 0 ); in Alloc()118 NW_ASSERT( MIN_ALIGNMENT <= Abs(alignment) ); in Alloc()298 NW_ASSERT( (Abs( alignment ) & (Abs( alignment ) - 1)) == 0 ); in GetAllocatableSize()299 NW_ASSERT( MIN_ALIGNMENT <= Abs( alignment ) ); in GetAllocatableSize()301 alignment = Abs( alignment ); in GetAllocatableSize()
405 Abs(T a) in Abs() function419 Abs<float>(register float a)602 ValueT diff = Abs(lhs - rhs); in operator()604 diff <= (m_Tolerance * Abs(lhs)) && in operator()605 diff <= (m_Tolerance * Abs(rhs)); in operator()643 ValueT diff = Abs(lhs - rhs); in operator()645 diff <= (m_Tolerance * Abs(lhs)) || in operator()646 diff <= (m_Tolerance * Abs(rhs)); in operator()
138 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Abs ) // IsAbs(), SetAbs()
764 int loopCounter = ut::Abs( m_LoopCounter ); in IsPlayableLoopCount()