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/NW4C-1.3.3/include/nw/gfx/
Dgfx_Model.h854 math::MTX34 worldInv; in UpdateModelViewMatrixAndNormalMatrix() local
857 math::MTX34Inverse(&worldInv, this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix()
858 math::MTX34Transpose(&worldTranspose, &worldInv); in UpdateModelViewMatrixAndNormalMatrix()
859 math::MTX34Mult(&worldInvTranspose, &worldInv, &worldTranspose); in UpdateModelViewMatrixAndNormalMatrix()
910 math::MTX34 worldInv; in UpdateModelViewMatrixAndNormalMatrix()
913 math::MTX34Inverse(&worldInv, this->WorldMatrix()); in UpdateModelViewMatrixAndNormalMatrix()
914 math::MTX34Transpose(&worldTranspose, &worldInv); in UpdateModelViewMatrixAndNormalMatrix()
915 math::MTX34Mult(&worldInvTranspose, &worldInv, &worldTranspose); in UpdateModelViewMatrixAndNormalMatrix()