Searched refs:vertexLightCount (Results 1 – 1 of 1) sorted by relevance
64 int vertexLightCount = renderContext->GetSceneEnvironment().GetVertexLightCount(); in TestRegisterOverride() local68 …usedMatrixpaletteCount = UNIT_COUNT * matrixpaletteCount + vertexLightCount * VERTEX_LIGHT_REGISTE… in TestRegisterOverride()