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Searched refs:translateAnimEnabled (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp172 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
203 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
227 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
233 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
246 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp183 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
214 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
278 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
284 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
297 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp170 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
201 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
250 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
254 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp197 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
209 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
236 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
253 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp198 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
220 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
240 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
244 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h534 const bool translateAnimEnabled = nw::ut::CheckFlag( in BindAnimation() local
539 ->SetIsTranslateDisabled(!translateAnimEnabled); in BindAnimation()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp442 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
472 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
494 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
500 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp449 const bool translateAnimEnabled, in CreateTransformAnimEvaluator() argument
479 evaluator->SetIsTranslateDisabled(!translateAnimEnabled); in CreateTransformAnimEvaluator()
501 const bool translateAnimEnabled = in InitializeSkeletalAnim() local
507 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()