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/NW4C-1.3.3/include/nw/gfx/
Dgfx_CommandUtil.h1129 NWSetUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetUniform4fvBegin() argument
1152 NW_MINMAX_ASSERT(totalCount, 1, 64); in NWSetUniform4fvBegin()
1172 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin()
1180 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin()
1188 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin()
1196 …reinterpret_cast<f32*>(&command[2]), data, VALUE_HEADER | ((totalCount * REG_COUNT - 1) << SIZE_SH… in NWSetUniform4fvBegin()
1329 NWSetVertexUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetVertexUniform4fvBegin() argument
1331 NWSetUniform4fvBegin<REG_VERTEX_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetVertexUniform4fvBegin()
1347 NWSetGeometryUniform4fvBegin(u32 index, int totalCount, int count, const f32* data) in NWSetGeometryUniform4fvBegin() argument
1349 NWSetUniform4fvBegin<REG_GEOMETRY_UNIFORM_FLOAT_INDEX>(index, totalCount, count, data); in NWSetGeometryUniform4fvBegin()