Home
last modified time | relevance | path

Searched refs:toSampler (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp209 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CreateResFragmentLight()
231 allocator->Free( angleSampler->toSampler.to_ptr() ); in DestroyResFragmentLight()
Dgfx_Model.cpp607 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
Dgfx_Material.cpp731 lightingLookupTable->toSampler.set_ptr(referenceLookupTable); in CopyResLightingLookupTable()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResTextureMapper.h60 nw::ut::Offset toSampler; member
591 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in NW_RES_CTOR_INHERIT()
592 ResTextureSampler GetSampler() { return ResTextureSampler( ref().toSampler.to_ptr() ); } in GetSampler()
Dgfx_ResFragmentShader.h66 nw::ut::Offset toSampler; member
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp258 textureMapper->toSampler.set_ptr(textureSampler); in ResPixelBasedTextureMapper_CloneDynamic()
323 allocator->Free(resPixelBasedTextureMapper.ref().toSampler.to_ptr()); in ResPixelBasedTextureMapper_DestroyDynamic()
/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp210 ResStandardTextureSampler sampler(mapper.ref().toSampler.to_ptr()); in SetValue()