Searched refs:timing (Results 1 – 6 of 6) sorted by relevance
213 …EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const in EvaluateAnim()222 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
926 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() argument933 … if (animGroup == NULL || animGroup->GetResGraphicsAnimGroup().GetEvaluationTiming() != timing) in Evaluate()
448 NOTIFY_TIMING timing in NotifyMemoryStatus() argument455 header.timing = timing; in NotifyMemoryStatus()
157 …valuateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const;
627 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
413 NOTIFY_TIMING timing610 s32 timing; member