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/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResUtil.cpp36 const int texturesCount = src.GetTexturesCount(); in CloneTextureAnimMember() local
38 allocator->Alloc(sizeof(nw::ut::Offset) * texturesCount); in CloneTextureAnimMember()
43 allocator->Alloc(sizeof(nw::gfx::ResReferenceTextureData) * texturesCount); in CloneTextureAnimMember()
47 for (int i = 0; i < texturesCount; ++i) in CloneTextureAnimMember()
72 anim->m_TexturesTableCount = texturesCount; in CloneTextureAnimMember()
83 const int texturesCount = anim.GetTexturesCount(); in DestroyTextureAnimMember() local