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Searched refs:textureCoordinator (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp97 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()
101 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_SimpleMaterialActivator.cpp115 …d = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != materialHash.textureCoordinator); in Activate()
119 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_MaterialActivator.cpp100 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || … in Activate()
104 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()
Dgfx_DirectMaterialActivator.cpp88 materialHash.textureCoordinator = 0x0; in Activate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h144 u32 textureCoordinator; member
662 textureCoordinator = resetValue; in ResetMaterialHash()