Searched refs:targetPosition (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_LookAtTargetViewUpdater.cpp | 93 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local 111 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 115 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 119 NW_ASSERT(cameraPosition != targetPosition); in Update() 123 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 129 &targetPosition); in Update()
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| D | gfx_RotateViewUpdater.cpp | 99 math::VEC3 targetPosition(0.0f,0.0f,-1.0f); in Update() local 116 math::VEC3Transform(&targetPosition, &transformMatrix, &targetPosition); in Update() 117 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 118 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 124 &targetPosition); in Update()
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| D | gfx_AimTargetViewUpdater.cpp | 134 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local 138 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update() 143 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 146 NW_ASSERT(cameraPosition != targetPosition); in Update() 152 &targetPosition); in Update()
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| D | gfx_Camera.cpp | 645 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() argument 654 resAim.SetTargetPosition(targetPosition); in SetTargetPosition() 658 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 87 const nw::math::VEC3& targetPosition, in CreateCamera() argument 104 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera() 141 const nw::math::VEC3& targetPosition, in CreateAimCamera() argument 158 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera() 195 const nw::math::VEC3& targetPosition, in CreateFrustumCamera() argument 213 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera() 253 const nw::math::VEC3& targetPosition, in CreateOrthoCamera() argument 271 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera() 314 const nw::math::VEC3& targetPosition, in CreateStereoCameras() argument 329 targetPosition, in CreateStereoCameras()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 141 const nw::math::VEC3& targetPosition = TARGET_POSITION, 166 const nw::math::VEC3& targetPosition = TARGET_POSITION, 192 const nw::math::VEC3& targetPosition = TARGET_POSITION, 219 const nw::math::VEC3& targetPosition = TARGET_POSITION, 253 const nw::math::VEC3& targetPosition = TARGET_POSITION,
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_Camera.h | 358 void SetTargetPosition(const nw::math::VEC3& targetPosition);
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