Searched refs:spotDirection (Results 1 – 1 of 1) sorted by relevance
711 math::VEC3 spotDirection(direction); in ActivateFragmentLight() local712 GraphicsDevice::ActivateFragmentLightPosition(index, position, spotDirection); in ActivateFragmentLight()802 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight() local803 spotDirection.w = 0.0f; in ActivateVertexLight()805 this->TransformToViewCoordinate(&spotDirection, &viewMatrix, &spotDirection); in ActivateVertexLight()811 spotDirection.w = 1.0f; in ActivateVertexLight()818 spotDirection.w = 1.0f; in ActivateVertexLight()822 spotDirection.w = 0.0f; in ActivateVertexLight()827 spotDirection); in ActivateVertexLight()