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Searched refs:shaderSize (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp350 s32 shaderSize = fontShaderData.size(); in InitializeFont() local
354 nw::font::RectDrawer::GetVertexBufferCommandBufferSize(shaderBuffer, shaderSize); in InitializeFont()
369 …result = this->InitializeFontFromBinary( shaderBuffer, shaderSize, fontBuffer, fontSize, drawBuffe… in InitializeFont()
396 s32 shaderSize = fontShaderData.size(); in InitializeFont() local
400 nw::font::RectDrawer::GetVertexBufferCommandBufferSize(shaderBuffer, shaderSize); in InitializeFont()
412 …bool result = this->InitializeFontFromBinary( shaderBuffer, shaderSize, fontBinary, fontSize, draw… in InitializeFont()
784 size_t shaderSize, in InitializeFontFromBinary() argument
796 if ( ! this->InitializeFontShader( shaderBinary, shaderSize ) ) in InitializeFontFromBinary()
827 GraphicsDrawing::InitializeFontShader( void* shaderBinary, size_t shaderSize ) in InitializeFontShader() argument
829 m_Drawer.Initialize(m_FontCommandBuffer, shaderBinary, shaderSize); in InitializeFontShader()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsDrawing.h423 size_t shaderSize,
444 bool InitializeFontShader( void* shaderData, size_t shaderSize );