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Searched refs:shaderHandle (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/font/
Dfont_TextWriterResource.cpp73 GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER); in InitResource() local
74 NN_ASSERT(shaderHandle != 0); in InitResource()
75 glShaderBinary(1, &shaderHandle, GL_PLATFORM_BINARY_DMP, shaderBinary, size); in InitResource()
77 glAttachShader(m_ProgramId, shaderHandle); in InitResource()
79 glDeleteShader(shaderHandle); in InitResource()