Searched refs:shaderHandle (Results 1 – 1 of 1) sorted by relevance
73 GLuint shaderHandle = glCreateShader(GL_VERTEX_SHADER); in InitResource() local74 NN_ASSERT(shaderHandle != 0); in InitResource()75 glShaderBinary(1, &shaderHandle, GL_PLATFORM_BINARY_DMP, shaderBinary, size); in InitResource()77 glAttachShader(m_ProgramId, shaderHandle); in InitResource()79 glDeleteShader(shaderHandle); in InitResource()