Searched refs:shaderFilePath (Results 1 – 2 of 2) sorted by relevance
362 ParticleEffect::InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocat… in InitializeShaderBinary() argument364 NW_NULL_ASSERT(shaderFilePath); in InitializeShaderBinary()373 m_ShaderResource->buffer = nw::demo::Utility::LoadFile(m_ShaderAllocator, shaderFilePath); in InitializeShaderBinary()
749 …static void InitializeShaderBinary(const wchar_t* shaderFilePath, os::IAllocator* deviceAllocator);