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/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp60 nw::demo::ResourceArray s_Resources; variable
269 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
299 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
304 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
213 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
217 s_Resources.clear(); in TerminateScenes()
319 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp55 nw::demo::ResourceArray s_Resources; variable
211 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
215 s_Resources.clear(); in TerminateScenes()
316 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp65 nw::demo::ResourceArray s_Resources; variable
224 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
228 s_Resources.clear(); in TerminateScenes()
331 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp68 nw::demo::ResourceArray s_Resources; variable
178 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
402 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
434 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
440 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp74 nw::demo::ResourceArray s_Resources; variable
188 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
235 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
608 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
641 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
647 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp64 nw::demo::ResourceArray s_Resources; variable
175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
459 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
487 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
494 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
223 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
227 s_Resources.clear(); in TerminateScenes()
333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp55 nw::demo::ResourceArray s_Resources; variable
211 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
215 s_Resources.clear(); in TerminateScenes()
326 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp62 nw::demo::ResourceArray s_Resources; variable
309 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
338 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
343 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp55 nw::demo::ResourceArray s_Resources; variable
212 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
216 s_Resources.clear(); in TerminateScenes()
346 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleNodeCombinationDemo()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp40 nw::demo::ResourceArray s_Resources; variable
268 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
316 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
416 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
423 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp68 nw::demo::ResourceArray s_Resources; variable
173 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource()
428 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
458 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
469 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp287 nw::demo::ResourceArray s_Resources; variable
321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
495 nw::demo::SafeCleanupResources(s_Resources); in TerminateParticleMissileDemo()
496 s_Resources.clear(); in TerminateParticleMissileDemo()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp77 ResourceArray s_Resources; variable
289 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
293 return &(s_Resources.back()); in LoadResources()
439 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
447 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp67 nw::demo::ResourceArray s_Resources; variable
393 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
597 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
639 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
646 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp62 nw::demo::ResourceArray s_Resources; variable
304 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
343 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
348 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp82 ResourceArray s_Resources; variable
303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
307 return &(s_Resources.back()); in LoadResources()
481 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
489 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp72 nw::demo::ResourceArray s_Resources; variable
606 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()
612 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
650 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
657 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp78 ResourceArray s_Resources; variable
311 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
315 return &(s_Resources.back()); in LoadResources()
482 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
491 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp57 nw::demo::ResourceArray s_Resources; variable
372 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
396 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
400 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp76 nw::demo::ResourceArray s_Resources; variable
472 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
499 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
504 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp308 nw::demo::ResourceArray s_Resources; variable
448 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
754 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
776 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
836 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
842 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp141 nw::demo::ResourceArray s_Resources; variable
441 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
489 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
500 s_Resources.clear(); in TerminateScenes()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp310 nw::demo::ResourceArray s_Resources; variable
455 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
813 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
835 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
902 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
908 s_Resources.clear(); in TerminateScenes()

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